Organizational charts for tech companies.
via www.bonkersworld.net"Create your own interactive map - Get started now - ChartsBin.com"
Organizational charts for tech companies.
via www.bonkersworld.net"Create your own interactive map - Get started now - ChartsBin.com"
Sure Google has 66% of the search market. But what defines a monopoly, at least as far as the government is concerned, is shifting and interpretive set of criteria. Search isn’t steel, or oil. Monopolizing ‘finding stuff on the net’ can have a huge far reaching impact, as it operates as a gateway to information.
So is Google a monopoly? Have a look at a this infographic.
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Showing the acquisitions and investments of Microsoft, done as a tube map with each coloured line representing a different industry for each acquisition or investment. Where the stations meet is where the two industries overlap. The key at the bottom displays information about the location on the map of the station (company) the year of acquisition or investment.
Created by breaking the companies down by industry and then building out the map from where companies operating within the same industries crossed over.
Note: If you read this via Email or Feed-reader click Permalink below to download bigger image, it is a little large, you might wanta view or download the PDF version.
This is a cool infographic timeline, showing the Darwinian Evolution of Microsoft Windows from version 1.0 in 1985 up through the current Windows 7 in 2009.
via www.coolinfographics.comNote: If you read this via Email or Feed-reader click Permalink below to download bigger image.
Sarcastic Gamer takes a look at the future.
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Microsoft's unprecedented run of burning money online continued last quarter, as the company had an operating loss of $696 million.
via www.businessinsider.com
via www.focus.com
69% of internet users have used cloud computing, whether that means they have stored data online or used web-based software. This infographic breaks down the details for us.
The two giants pride themselves in producing cutting edge consumer and business products, and are leading the developments in software and hardware. Here's a side-by-side comparison of the two.
This is by no means the be all, end all, definitive history of video game development studios. There is still room for additional studios and for clarification of individual studio history, as well as more connections between the shift of studio talent from one company to another.