Cinemetrics is about measuring and visualizing movie data, in order to reveal the characteristics of films and to create a visual “fingerprint” for them. Information such as the editing structure, color, speech or motion are extracted, analyzed and transformed into graphic representations so that movies can be seen as a whole and easily interpreted or compared side by side.
This year's movies have legitimately transformed Gen I's idea of what is creatively possible. To commemorate, She sifted through clips from 270 films that were either produced or distributed in 2010 and edited them into a video.
Creating a big, expensive epic that flops at the box office has got to be embarrassing. Depending on how bad the movie is and how badly it flops, it can destroy careers...
Do the biggest box office failures lose a few million? Ten million? More? Much more. via www.creditloan.com
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Here Lies 15 of Hollywood’s Most Killed Stars. Robert De Niro has died in 14 films which include: Bloody Mama, Bang the Drum Slowly, Mean Streets, Brazil, The Mission, Cape Fear, This Boy’s Life, Mary Shelley’s Frankenstein , Heat, The Fan, Jackie Brown, Great Expectations, 15 Minutes and Hide & Seek.
Three researchers (Arjun Jain, Thorsten Thorm¨ahlen, Hans-Peter Seidel and Christian Theobalt) at Germany’s Max Planck Institute have developed MovieReshape, a software program that can alter the images of people on the film in order to change their body type.
Abstract: A system for quick and easy manipulation of the body shape and proportions of a human actor in arbitrary video footage. The approach is based on a morphable model of 3D human shape and pose that was learned from laser scans of real people. The algorithm commences by spatio-temporally fitting the pose and shape of this model to the actor in either single-view or multi-view video footage. Once the model has been fitted, semantically meaningful attributes of body shape, such as height, weight or waist girth, can be interactively modified by the user. The changed proportions of the virtual human model are then applied to the actor in all video frames by performing an image-based warping. By this means, we can now conveniently perform spatio-temporal reshaping of human actors in video footage which we show on a variety of video sequences.
The software is still in development, and will not be officially debuted until Siggraph, the computer graphics conference in Seoul, South Korea that takes place in December.
The software will save costs in any instance where special effects can be employed, including in commercials, where one ad could be filmed, then the actor's body-type could be manipulated to meet local "standards of beauty".
For more information read reaearch paper (Adobe Acrobat PDF, 6.6 MB).
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Nearly $5.8 billion is spent on Halloween each year. What better way to get in season’s spirit than watching your favorite horror film. We’re taking an in depth look at the most successful movies and franchises. Be sure to click the image to see the entire infographic.
Hollywood and Silicon Valley (spiritual home of the US film and tech industries, respectively) have long been an influence on one another. Sci-fi films like Star Wars and Back to the Future have provided the inspiration for scientists who are now developing warp drives and self-tying shoelaces. And the tech industries has made many 'unfilmable' concepts - like Avatar, which James Cameron first dreamed up in 1994 - not only possible, but hugely popular
These two industries clearly make good bedfellows, but are they truly equals? Well, let's start by looking at some numbers...
The religious method of cleansing the possessed is as much a myth as it is a mystery, but it has always been a great subject for movies. In honor of the spooky new film, which hits theaters this Friday, hollywood.com've exercised their own knowledge of film history to bring you a Brief Timeline of Cinematic Exorcisms. Check out the history of this horror sub-genre below!
Rick Slusher, a graphic-designer based in New York, wins with a super elegant summary of the film contest conduct by www.fastcodesign.com.
Rick's entry shows each character as a coloured line; the layers of dreams are depicted as concentric circles. Characters enter each dream level to the left. When they all start inhabiting one of the character's dreams, that character's color-coded line expands accordingly (to show that everyone is running around in his dream). As characters fall out of each dream sequence, they exit on the right of the chart. The concentric rings depict how time slows down in each layer of dream: via www.fastcodesign.com